I'm nearly done with the campaign. I've noticed a lot is similar between Days of Ruin and Dual Strike. The set up of a lot of the levels is similar, and the AI always passes over the direct combat units, and goes straight for the indirect combat units.
The final battle, I won't go into too much (especially since I am not done with it yet), but shares a lot with Dual Strike's final battle. First, to "win", you have to strike certain points on a large mass (in this one, it's a base.) Next, the enemy CO is "all powerful." Not only can he boost the units in his 5x5 diamond area, but any units in said area get repaired, even if they are not on a building.
Unfortunately, unlike in Dual Strike, you don't get to choose your COs for the campaign, at all. It doesn't really matter for the first 60% of the game honestly, but it would have really helped for a couple of the maps later on. I don't mind having to load my CO into a unit to get the benefits, makes it a little more even so that the units the whole time aren't boosted.
I haven't explored much more to the game than the campaign. Though, there really isn't much to explore. The download and play option that was in Dual Strike, was removed so you could do a "pass the DS" play. Which is fine, if none of your friends have a DS. I'm not really into doing WiFi battles, since I know that I will find either 10 yr old kids screaming at me and calling me a loser, or I will find some guy that is older than me, and knows every strategy. Needless to say, I will be fine not examining it.
They also removed the "War Room," which I felt extended the play of Dual Strike. So, instead of leveling up COs, and choosing from 10 uniforms; you are given a handful of COs, no leveling, and 4 color schemes.
I will probably be wrapping this up soon, seeing as how I really don't feel the need to go into more detail until I finish the campaign.
Ho-ly crap
15 years ago
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